Syntax: play ani plays the ani to with optional blending Toggles the visualization of the contact forces acting on the bodies of the physic actors Toggles the visualization of the axes of the bodies of the physic actors Toggles the visualization of the axes of the physic actors Illumination.SetVertexHemisphereVertexLightning Set the lightning to vertex hemisphere mode Illumination.SetVertexHemispherePixelLightning Set the lightning to pixel hemisphere mode Illumination.SetPixelHemispherePixelLightning Places an instance of the given item in the player's inventoryīeams player and camera to the given entityīeams player to camera position (assigned to key: LEFT CTRL+PAGE UP)Ĭycles through all lightning modes (assigned to key: LEFT CTRL+I)Ĭycles through all moving light modes (assigned to key: LEFT CTRL+L) Opens a statistic control with fps output Toggles the testmode on or off, 0: off, 1: on (default:1) Toggles the focus ai debug mode (assigned to key: LEFT CTRL+A) Prints all active gamekeys and debug-actions on screen (assigned to key: LEFT CTRL+G) Shows memory output in zspy and traceview Shows memory diff output in zspy and traceview Culls all objects under thresholdĭefines the y height of the console in pixel (default 250)ĭefines the x width of the console in pixel (default: renderer width)ĭefines the y pos of the console in pixel (default 0)ĭefines the x pos of the console in pixel (default:0)ĭefines the number of buffered output lines in the console (default: 5000)Ĭontrols the given entity or the focus/editor entity if no name given (assigned to key: LEFT CTRL+F) Simple distance screen metric object distance culling used. Global property for visual mesh lodding: 1.0f = default value > 1.0 use only for high end systems, < 1.0 for slower machines Sets the movement speed modificator if pressed (default: 0.5f)Įnables or disables the mode changes of the cameraĬhanges the EnterProcessing range, must be greater than the processing rangeĬhanges the processing range, must be smaller than the EnterProcessingRangeĬhanges far clipping plane for lowpoly mesh Sets the movement speed modificator if pressed (default: 3.0f)
Gothic 2 gold edition cheats free#
Sets the movement speed of the free camera (default: 300.0f) Sets the maximum clamped distance to the player Toggles the camera's field of view (default:90) Scales the elevation angle velocity around target (default: 1.0f) Scales the azimuth angle velocity around target (default: 1.0f) After that, in the game, press the ~(tilde) key on your keyboard to open up the console. To activate the cheat mode in Gothic 3, open the ge3.ini file located in Gothic3/Ini folder and change the following line :